Welcome to Gasket Games!
Work With Us
Due to the ongoing covid-19 pandemic, we are all working remotely until further notice.
Our studio is located in Vancouver, Canada. Our studio is close to transit and our neighbourhood is filled with restaurants, coffee shops, and shops.
The studio wouldn't be anything without the people that work at Gasket Games. We proudly offer Gasketeers great work and life harmony, extended health and dental benefits, and a weekly happy hour. That's just a start. We also offer the benefits listed below.
Gasket Games is a safe, supportive, diverse and inclusive environment where people of all walks of life are welcome and belong. We welcome and encourage all folks to apply.

4 Weeks Vacation
Every full-time Gasketeer gets 4 weeks vacation per year.

Winter Studio Closure
In addition to the four weeks vacation, all of our staff enjoy a paid break over the winter holidays.

Remote Work
Due to COVID-19 our studio is currently working remotely.
Interested in working at Gasket Games? Check out our current openings!

Competitive Salaries
We proudly pay our employees competitive salaries.

Shares
Our Employee Shares Options Plan is part of our offer to every permanent employee.

Dog Friendly Studio
We love pets! When we're in studio we are dog-friendly and now, while remote, we love seeing and meeting everyone's pets on screen.
Interested in finding out more about our interview process and FAQ?
Our Story
Gasket Games Corp was founded in early 2018 by a group of experienced Vancouver-based game developers. Starting as a group of four working in a small Yaletown office share, we had a common dream. We wanted to make online games that would take our players to new universes through unique player experiences. We knew we couldn't do it alone so we carefully curated a team of passionate game developers that shared our dream. Several projects later, our team of over 40 creators is a powerhouse of talent.

Gasket's Founding Team
Karl Schmidt
Technical Director
12 years experience at DENA, Mobify, & Relic, background in gameplay, rendering, & networking, on PC, mobile & VR.
Carolina Ellis
Director, People & Culture
12 years of experience in HR management, operations and recruiting at Blue Castle/Capcom and
Plentyoffish.com.
Matt Kuzminski
Art Director
20 years experience in video game art and
industrial design, veteran of Relic, Electronic Arts on
Dawn of War and FIFA
Jeff Lydell
CEO
16 year production and
biz-dev background at BBI & Relic. Company of Heroes, Dawn of War, and Homeworld franchises.
Our Projects
The first strategy video game adaptation of Age of Sigmar’s dark-fantasy universe. Lead your highly-customisable force, and unlock new units, equipment and skills in this dynamic turn-based game packed with fast-paced warfare.
An original multiplayer action-RPG with unique online interactions. Project 2 is in early prototype phases and we are seeking publishers and investors interested in partnerships.

Past Clients
These are some of our past clients that we have worked with on projects. Are you a publisher, investor or platform partner interested in working with us? Please get in touch with us at


Our Tech Stack












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